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Stage Plan Strategies

Stage Plan Strategies — Music Guide

You have probably realized that the way to give a high-quality concert is to prepare a good stage plan. If you are inexperienced, I recommend opening the best concerts section in the rankings and following the concerts of bands near the top there. You can learn many things about stage plans.

If you say, “No, we insist on doing it ourselves. We are ignorant, we came from a cave, we are going to make a stage plan,” come on in, you are in the right place. For your concert to succeed, there must be at least 11 songs in your plan. You can also play 12 or 13 songs. Playing 14 or more songs has no benefit, and you will also use your valuable songs for nothing.

To keep the audience from getting bored, we should support the songs we arrange in the plan with tricks. You should add a number of tricks equal to the number of songs played, plus/minus 3. For example, a number between 7 and 14 if you are playing 11 songs. If your songs receive fewer stars than your tricks, which is generally the case at the beginning of a tour, there can be more tricks than songs in the plan. Similarly, as the star value the songs receive increases, you should reduce the number of tricks in the plan.

Arranging too many songs or tricks consecutively when creating a plan causes the audience to get bored and your concert score to drop. You must not arrange more than 6 songs or tricks consecutively. If you examine the plan in sections of 11 actions, your plan will also fail if you arrange songs or tricks beyond an 8–3 ratio.

For example, a section of your concert could be:

  1. Song
  2. Song
  3. Trick
  4. Song
  5. Song
  6. Song
  7. Song
  8. Song
  9. Trick
  10. Song
  11. Trick

All general tricks benefit from the Basic Showmanship skill. For example, the sea of fire trick, which requires Basic Leadership, should be considered as basic showmanship + basic leadership when calculated. Also, every trick requires an attribute, and your score in this attribute must also be high. Tricks requiring health and mood benefit from the levels of these attributes but do not lower them.

Similar to general tricks, genre tricks also benefit from the skill of that music genre. Like the blues skill for tricks of the blues genre. We can make the following ranking in terms of trick value:

Own Genre Tricks > General Tricks > Other Genre Tricks

For this reason, your priority on stage should be using tricks belonging to your own genre. Then general tricks, and if those are unavailable, other genre tricks. There are 3 tricks I want to discuss separately from the others:

Awesome opening: The stars it receives change depending on your ambition level. It receives 5* in boosted performances. It should be used in the first 3–4 positions of the stage plan.

Leave the stage: To play an encore (yes, I will touch on that too), we need to perform this trick beforehand. It receives the value of whatever mood the audience is in at that moment, and it is not taken into account when calculating the average stage score at the end of the concert.

Shout a message: It requires no skill and receives stars corresponding to whatever the audience enjoyment is at that moment. In a normal plan, the audience’s enjoyment is at the very end of the concert. Therefore, you can add it to the very end of the plan.

This guide was prepared and shared by Derin Akmehmet.